Monday, September 5, 2016

Breaking the Code to Madden 17 Scouting

One of my most popular posts ever is actually not about apply my mind to Christianity or politics or philosophy...but to Madden NFL video games. Oh well, I'm not complaining about readers, so let's update it for Madden 17!

What's Changed

For Madden 17, scouting has gotten much tougher in several ways. They are onto us! They changed four major things that make it harder...although not impossible. :-)

  1. Instead of spending 5 scouting points for the first attribute, now you have to spend 15. That makes initial inquiries eat up your scouting points REALLY fast.
  2. The Combine is no longer exact:  the combine has perhaps 10% variation built in, so someone who runs a 4.24 instead of being 99 speed is somewhere between 91-99 speed. This makes it more difficult to rely exactly on the Combine.
  3. There are more players in the pool, giving you more people to scout (and therefore, a lower overall percentage of players can be scouted).
  4. The number of "stud" players is much less. In an average draft, I'm seeing about 33 players who are above 78 overall, with only 12 of those having "superstar" or "quick" development traits. Only about 11 players in an average draft are 80+ overall. So it's much tougher to get a great draft.

But never fear...I do believe I've cracked the code again. And to be honest I think that the changes make it more realistic, more challenging and more fun. So I'm fully behind it.


Overall Strategies Recommended

  1. Start with the coach type who has the Expert Scouting Package. You're going to need all the points you can get.
  2. Scout every week. Otherwise you lose half that week's points--they don't all carry forward.
  3. Only scout players you actually want to know more about. If you are stacked at HB, don't waste points on HBs.
  4. Never spend points on FB, K, or P.
  5. Follow my guide below exactly. :-)
  6. Use your WATCH LIST to capture players who "pass" all the Scouting trials below. That way on Draft Day you can simply sort by "Watch List" and you have all your players.

Specific Details

For the specifics, you can download the entire guide here, or you can just bookmark this page (photos embedded below). 



PRE-COMBINE SCOUTING

Because we have to be picky on Scouting Points this year, we will wait on scouting certain positions until the Combine, using the 'free info' we get from it to help us sort out people. (If you get everything below done for the positions you want before the Combine, feel free to move forward to the "After Combine" section.)


For best results, follow the below order exactly, only deviating to "skip" positions of strength.

If someone fails to meet the criteria of the first bullet point, DO NOT WASTE ANY MORE POINTS. Move on to the next person.


1.  Quarterbacks
  • Throwing Power A- or higher
  • Minimum score B- or higher
  • At least Accuracy score (Acc Short, Mid, or Deep) should be a B
  • Don't get excited about:  Throwing on Run (only 2% of overall score)

2. Offensive Linemen
  • At least one B
  • Minimum score B-
  • For left tackles I strongly recommend a Pass Block of B or higher 
  • Don't get excited about:  Speed or Agility combine drills (all < 6% of overall score added together)

3. Free Safeties (I've rarely found 78+ FSs, so this is based on a very small sample size; just be aware it's a bit riskier)
  • Zone coverage B
  • Minimum score B-
  • Don't get excited about:  Hit Power (only 3% of overall score)
4. Halfbacks
  • Carrying B+ or higher
  • At least one B in:  Elusiveness, Trucking, or Ball Carrier Vision
  • Minimum score:  B-
  • Don't get excited about:  Stiff Arm (only 2% of overall score)
5. Defensive End
  • At least one B+
  • Power or Finesse Moves B-
  • Don't get excited about:  Hit Power (only 1% of overall score)
6. Outside Linebackers
  • Block shedding B+
  • Minimum score B
  • Don't get excited about:  Hit Power (only 2% of overall score)
7. Middle Linebackers
  • Tackle B+
  • Block Shedding B-
  • Minimum score C+
  • Don't get excited about:  Power or Finesse Moves (only 2% of overall score each)
8. Strong Safety
  • At least one B from the following:  Tackle, Zone Coverage, or Play Recognition
  • Minimum score:  B-
  • Don't get excited about:  Hit Power (only 4% of overall score)





POST COMBINE SCOUTING I

The first thing we do after getting scouting combine results is to REMOVE people from our watch list. Some of those above qualify until we see their measurable combine ratings, and now should be removed.

9.  Offensive Linemen
  • Remove anyone from your Watch List with less than 32 reps on the bench press. (This correlates to their Strength score.)

10.  Free Safety
  • Remove anyone from your watch list with a 40 yard dash slower than 4.60 seconds. (Speed)
  • Remove anyone from your watch list with a vertical jump less than 30". (Jumping)

11.  Halfbacks
  • You don't have to remove anyone here, but look at the 40 yard dash 3Cone, and Shuttle times.  Anyone who is very fast at all of these, and made it to your Watch List in step 4, is going to be very good.
  • (3Cone + Shuttle are the predictors for Agility and Acceleration).

12.  Defensive Ends
  • Add together 3Cone + Shuttle times.  If it is over 12.04, remove the player from your watch list; if below, they will have good enough Agility and Acceleration.

13.  Outside Linebackers
  • Remove anyone with 3Cone + Shuttle score over 12.04. You want them to be agile.

14.  Strong Safeties
  • Remove anyone slower than 4.76 in the 40 yard dash
  • Remove anyone with vertical jump < 30"



POST-COMBINE SCOUTING II

As a final step (if you have any points left!) we will look at those who we have not yet scouted.

15.  Cornerbacks
  • 40 yard dash must be faster than 4.60 seconds
  • 3Cone + Shuttle time added together must be less than 11.32
  • Man Coverage B-
  • Zone Coverage B-
  • Minimum score C+
  • Don't get excited about:  Press (only 3% of overall score)

16.  Defensive Tackle
  • Minimum weight:  300 pounds. (NOTE:  I don't think this matters....but so far I've not found a really good DT less than this. Could be coincidence, but I'm using this as a factor.)
  • Bench press must be greater than 32 reps
  • Block shedding B- or better
  • Minimum score C+ or better
  • Don't get excited about:  Pursuit (only 2% of overall score)

17.  Wide Receivers
  • 40 yard dash must be better than 4.60
  • 3Cone + Shuttle must be better than 10.80
  • Minimum score B-
  • Don't get excited about:  Spectacular Catch (it is only half as important as Release or CIT, and one third as important as Catching or Route Running)

18.  Tight Ends (Along with the Safety positions, this is the hardest to predict in my model)
  • 40 yard dash must be faster than 4.68 seconds
  • 3Cone + Shuttle time added together must be less than 11.56
  • At least one B in a catching skill (Catch, CIT, Route Running, etc.)
  • Minimum score C+
  • Don't get excited about:  Release (only 2% of overall score)




TIE BREAKERS

So on draft day, if you have two players in the same round or at the same position and can't decide, what do you do?

What I do is look at the heatmap below that I made, which pulls together how each position is calculated. I pick the one who, based on the info I have, I think will be best at the most key skills:





Conclusion


I hope that this is helpful for you guys! If you don't like it, remember that you didn't pay anything for it so get over it... ;-)

If you do like it, I would love for you to do the following things for me:

  1. Comment. Tell me that you like it.
  2. Post elsewhere about it. Reddit forums, Madden forums...let others know!
  3. Read other things on my site! I have a...unique way of looking at the world, which has given me tremendous spiritual peace and helps me avoid a lot of the stresses of this world, particularly politically, etc. I apply this same level of nerdity not only to Madden, but to how I live my life as well...and maybe you can benefit from it, too. If so, that makes me happy. :)

Happy drafting!






155 comments:

  1. Great stuff. Loved it last year and can't wait to try it this year.

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
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  3. Was just about to reach out to see if you updated for this year. LOVE this post. thanks!

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  4. Thanks!! Can't wait to try it out!

    ReplyDelete
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    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  5. Once again thanks for the info, can't wait to try this out.

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  6. Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  7. Superb! I'd only just finished a spreadsheet using some of your Madden 16 calculations, and some of my own, to help me out with drafting. I'll have a go at updating it and send you a copy!

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  8. Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  9. Excited to use again this year.

    Sharing on Reddit now.

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  10. Best. Madden. Post. Ever.
    Michael Belote 99 OVR

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  11. Awesome compilation and analysis. Thanks for sharing!

    ReplyDelete
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    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  12. Your madden 16 analysis worked out realy well! I used it a lot until i got a feeling for the scouting (my feeling and your tips often concurred).
    Thats why i am realy looking forward testing this one.
    I only got one question:
    What is about the playertype and the scheme? Since the correlation between playertype and physical traits should match way better then in madden 16.

    ReplyDelete
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    1. Edit: not only the physical traits but the skills should match the playertype better in madden 17

      Delete
    2. I didn't find a super-strong correlation although there is definitely some.

      What I usually do is one of these three:
      1. Ignore it. Just draft the best player available. (This is my usual approach.)
      2. If I'm stuck between two players, I choose the one who matches my preferred player types.
      3. If I draft someone who can be a real stud worth building a defense or offense around, then I'll adjust the schemes to fit the personnel.

      Delete
    3. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  13. Question. For DE you said at least one B+ and then Power or Finesse moves B-. Is that in addition to the B+? I'm seeing a lot that have Power Moves at B+ but then not a finesse score.

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  14. Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  15. Hey thanks I was great a drafting in older systems hopefully using this will be just as good in 17 thanks for doing all this love when people test games out for help of the greater community

    ReplyDelete
    Replies
    1. Bought the game early and been working around the clock...go to the front page to check it out!

      Delete
  16. Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  17. Helped me a lot through my first season/draft. Except one player i got good value for my picks. Looking forward to my next draft. I hold one 1st round and three 2nd round picks for the next draft after some trades.

    ReplyDelete
    Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  18. Glad everyone's enjoying it! A few interesting updates and notes/answers to above questions.

    1. The drop off after 3rd round seems bigger to me this year, so I'm really devaluing 4th-7th round picks. When I get into the 4th, if I don't have anyone left on my Watch list, I will Trade Away the pick, accepting future picks. (The computer AI always devalues future picks so a 4th this year usually nets you a 3rd next year, etc.).

    2. Also the AI overvalues late picks in the coming season. So after the draft, I will take players who are going into their contract year or at positions of depth, and I will trade that player plus my 6th and 7th in this draft for 1st or 2nd picks in future drafts.

    3. Do #1 and #2 over and over and in a given draft you can usually have 2-3 1st round picks and 3-5 2nd round picks. That way you are always stacked and deep with young talent at cheap rookie contracts.

    4. If you are doing #1-3, then you can usually just let superstars go to Free Agency rather than pay them big bucks; that then keeps you free of major cap problems. I usually sign my TE, OL, DL, and DBs to long term deals when I have a good one, but I will rotate through WRs, RBs, QBs, and LBs pretty much every few years unless I'm just getting a great deal on resigning.

    5. More so than in past years, each year it seems like one or two positions are STACKED and others have zero people. I think that's cool and I'd just tell you--stick to best player available! I'd rather have five great LEs and then trade four of them for top draft picks than get a bunch of scrubs!

    6. Definitely, position types do make a difference--but not huge enough for me to change the strategy.

    7. Regarding DE (Garion): At least one B+ and Power OR Finesse at B-. So if you get at least one B+, he's on the watch list (although may be removed after Combine).

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    1. I have only one question. When you have two bullet points, do you mean both those points must be met, or just one? For example, you say for FS, zine coverage must be a B. And minimum of B- for everything else. Or lineman are One B, minimum B-. Is that an AND statement or an OR statement? Should I be looking for a FS with no less than a B in zone coverage, AND no less than B- in anything else? I'm having a hard time finding anyone that meets any criterion you've listed, even if it's an OR statement.

      Delete
    2. Correct, you should be looking for both. It is true, you will often not find anyone. This is the way it works in real life, as well: rarely does every position have multiple studs.

      For me, in FS I find a hit maybe once every 4-5 draft classes. So I either use Free agency; or I convert a CB.

      But such is the life if you wish to seek high end players. :)

      Delete
  19. Thank you Sir! Last year was awesome and much appreciate you coming back with another installment!

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  20. This comment has been removed by the author.

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  21. This is probably a stupid question but, when you say "B- minimum" I'm assuming that means out of the 3 unlocked scores none of them can be lower than a B-? I've been doing that but man it's been almost 2 seasons of scouting and still no free safety's that fit the bill haha. Thanks for all the info I appreciate it

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    1. That's exaktly what it means. I'm in the playoffs of my second season. 2nd draft is near. Yeah, there are some postions, that have zero interesting prospects. But if you are looking for a FS. Look at the CBs or SSs. Maybe there is good prospect that would fit good in the FS-Roll. You know that you can change positions after the draft? ;-)

      Delete
    2. Grilled Rooster "gets it" fully.

      Keep sticking to the good picks, you can either trade them for the position you need, or simply swap their positions.

      Delete
  22. I don't know if this is for real, but my early observations say yes. When scouting players, the stronger the rumble on the controller, the higher development traits they will have. I mark everyone with a strong rumble to my watchlist regardless of scouting or combine results. My last draft I got a MLB in the 6th, who was projected to the 7th rd, with the Superstar development trait. Also got a TE and FS with quick development. All had a stronger rumble than you normally get when you fully scout a player that is better than projected.

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    1. I'm a data guy, and there is no way I could chart or put data on the strength of the rumble. Personally I seriously doubt that is something they programmed in. My guess is that this is confirmation bias--you remember the ones that are "hits" in this way, and forget all the ones that aren't.

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    2. Pretty sure he's right actually

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    3. If you can somehow get some data on this, then I can do the math on it. I would need you to take say one draft, log every player with the rumble strength, and then also list all their Development traits after.

      To get it as data though and not just feel, you have to find some way to measure rumble intensity. I'm not sure how you'd do that. The rumble sticks have variable motors in them, so maybe you can somehow measure power consumption used by the remote at that time?

      Delete
    4. I agree with anonymous here. Just did my draft in last night and I got a RE in the 7th Round that had a strong "rumble" and a green diamond with and "Undrafted Talent" rating but I was hurting for DE's so I snagged him and when I drafted him it said Excellent find this guy had a true rating of 32 (or something really awesome) and you picked him ## he ended up being an overall of 78 with a Quick development trait. I want to say that he also fit into some of your criteria. You have an amazing breakdown for finding the studs of the draft, for sure. I dont think the "rumble" technique is solid but the game has definitely incorporated the ability to find that 7th round or undrafted gem (which for me is just AWESOME). I would say dont just throw away those late picks because you can find great picks in the "undrafted" realm but I think they have to also fit your criteria (mostly).

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  23. Is there a spreadsheet that anyone has to input the draft classes into with your weighted attributes?

    Thanks!

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  24. I love this post so much my first year franchise as Dolphins I got a gem with the last pick of the 5th rd. I really appreciate all the hard work that went into it.

    ReplyDelete
    Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  25. For OLB you say this:

    Remove anyone with 3Cone + Shuttle score < 12.04

    Did you mean less than 12.04? Wouldn't you want people with fast agility and acceleration?

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    1. That means less than 12.04.

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    2. What I'm asking here is if it's correct? Because if it is, then the guide is saying to get people who are SLOWER than that. Pretty big difference compared to all of the other positions, which he says it the opposite way (anyone OVER etc etc. )

      If it's right, then by all means. Just completely different than all the others.

      Delete
    3. It's a typo, so yes you are correct. you want that number to be less than 12.04.

      Correction: "Remove anyone with 3 Cone + Shuffle score > 12.04" for OLB

      Delete
    4. No it's typed correctly. The score is in seconds therefore the less amount of time the faster.

      Delete
    5. I want people faster than this, not slower. It's updated abov.

      Delete
  26. Hey man, love the guide. One thing though, is that they've nerfed the draft classes through patches so I'm barely finding anyone who meets the criteria. Any idea if you're gonna tweak it a little bit?

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    1. Hmm. I will check it out. Been out of the country on business the past five weeks so I haven't been able to play.

      They did this last year too, and we had to make an adjustment. I will play around some this weekend maybe, and definitely over Thanksgiving week, so stay tuned.

      Delete
    2. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  27. I am so glad you did this again, thank you!

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  28. Ive had decent luck moving less than 300lb DT to DE their overall goes up one or two overall not a huge distinction. Drafted a 289lb pass rusher turned him into a RE.

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  29. For OLB you have don't get excited about stiff arm. Confusing haha

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  30. For outside Linebackers, you say to drop anybody with 3-cone+shuttle time less than 12.04. I think you mean more than 12.04?

    Fantastic work, btw.

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    1. Drop anyone slower than those times. I had a typo in one place but correct in another. I think it's good now.

      Delete
  31. Your awesome dude! Keep up the great work...us gamers really appreciate the time you put into this. Great info! Cheers!

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  32. Why don't you scout cornerbacks before the combine?

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  33. Because some of the most important factors for a CB is speed and vertical. So if you can save points for getting only good combine CBS it's better.

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  34. Bro. You are the man!! I've been in a 32 user lg & the tips you put out when they changed the draft process are the "Gospel"!! No pun intended!!!

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  35. This will help build a legendary roster, for anyone who want to create dynasty and keep cap space to resign their favorite draftees.

    Thanks so much!

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  36. I did update a few of the typos, which were pointed out. Yes, you want people FASTER and MORE AGILE, not less--that was an obvious typo.

    Overall though it seems like it is working for everyone--so glad to hear it! I'm suffering from withdrawals right now as I'm traveling and can't keep playing, but I am thrilled to see your responses.

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  37. Minimum score? dont get that part.

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    1. Also, sometimes it says at least X Block Shedding, but that ability sometimes isnt available. I.e. The whole MLB class right now, doesnt show it. Maybe 3 guys have it.

      What you do in that case?

      Delete
    2. Thanks for the guide bud, btw!

      Delete
    3. Minimum score is...the lowest score shown. Not sure how else to say it... :)

      If the Minimum Score is "B", and the player you are scouting has B+, C+...then you can stop right there. His second score is already too low.

      Delete
    4. If no one in that class has it--I don't draft anyone in that class. Thems the breaks...what is so fun about it is in the realism, which is that sometimes you just have a weak class at MLB and the next year may be stocked.

      By doing it my way, you are protected against wasting a top pick on a subpar player just because they are good COMPARED TO a terrible class around them. Once you draft the player they have to compete against the big boys, so that is who they should be tested against.

      Delete
  38. About to draft in 3 hours. Second draft in my league. Looking forward to use your strategy and giving you a feedback

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  40. I realize cone/shuttle doesn't add to OVR much, but don't you want fast guards for pulling on counters and power runs? I know I do.

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    1. Nope. Couldn't care less. Three reasons:

      1. If you later need to trade the player, the computer AI doesn't care about anything but contract status and OVR value.

      2. Unless you are ONLY running counters and power runs, you need to care about other things.

      3. Even if you ARE a heavy pulling offense...who cares if your guy gets to the spot quickly, if he can't block the man? If in some bizarre situation you had a guy who was a great blocker in my system but was slow on pulling, he covers the ground...what...half a second later? Fine...have the HB be patient and wait for the hole to open up. Better than having the OG get blown up a half second earlier and getting dropped for a loss.

      Delete
  41. Thx again! Would you recommanded to not spend point after the 5th round cause there's not enough 78+ rated players? How many of these 78 are taken in the 1st round?

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  42. How positive are you about how overall is calculated? You said it's on "info you have," but I guess I was more curious if that was based on you tinkering and figuring it out, guesswork, or if you saw those numbers elsewhere.

    Either way, thanks! This is awesome!

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    1. Especially because I noticed you said the strength attribute might actually be useless, despite you factoring it in relatively significantly to certain positions.

      Again, this guide is a life saver. Thanks!

      Delete
    2. There is a chart listed at EA sports website that has all of the percentages that go into deterring the OVR score.
      https://www.easports.com/madden-nfl/news/2016/madden-new-ratings-hub

      Delete
  43. Are your OLB and MLB requirements set up for a 3-4 or a 4-3? Or are the requirements similar for both?

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    1. I haven't found a huge difference between them, although occasionally if you have highly different player types (for example: your Coach Scheme is set up for 3-4 Speed Outside LineBacker and you have a Run Stopper or something) you might see a difference.

      To be honest, I usually just take best overall player, and I either flip them for more draft picks or adjust my coach scheme to match the talent I have on the field.

      Delete
    2. I did a fantasy draft and my first pick was JJ Watt and I run a 4-3... He was a wasted pick, he was EXTREMELY ineffective as a 4-3 end, I think he only got 4 sacks on the season where as Robert Quinn, who is extremely lower in rating had a monster year having to beat LT's who are usually better than the RT's. Could be a fluke and I probably should have changed him to a LB but I ended up trading him a way for draft picks. (I like developing players more anyway)

      Delete
    3. If you wanted jj watt in a 4-3 you should have moved him to dt. Speed and acc are extremely important for 4-3 ends. He would have destroyed the guards and centers he'd have versed, like he normally does at 3-4 end.

      Delete
  44. Great stuff man, thanks for taking the time to break everything down.

    ReplyDelete
    Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  45. This comment has been removed by the author.

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  46. Great last year and great this year. Thanks again

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  47. I have a QB I'm interested in. He three attributes are B+ throw power, B+ throw acc short, B-throw acc deep. He ran a 5.08 40yd dash. He's showing as late 1st rounder. Any idea what his rating might be, especially his 40 time? Thanks in advance.

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  48. Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  49. I appreciate your efforts Michael! I'm a stat geek at times and can appreciate you putting this list together. I used your site last season and found many gems in our league. I'm starting late this year, my league is wrapping up season 2. I took the Browns as a fun challenge.
    Keep up the good work!

    ReplyDelete
  50. Looks like a great formula. Thank yo for taking the time. I am rebuilding the Rams and have 13 1st, 2nd or 3rd round picks in the upcoming draft. I need to rebuild the oline from scratch while finding a few gems at Wr and DE. I'll give this a shot tonight.

    ReplyDelete
    Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  51. thanks for the post. I'll be hitting up my first draft on 17 tomorrow and I'll be referencing this guide!

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  52. Thanks for the hard work, I used your strategy last year and just now found it again for this year. Early Christmas present, thanks!

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  53. Are you noticing that players that are mostly green in combine scores are the ones that have superstar development? I've had this to happen on occasion.

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  54. To maxamize your scouting use owner mode hire and fire scout for the position needed repeat the cost of scouting drops from 15 10 5 to 11 7 3 you can swap as many times as you want with no penalty jus make sure you have the scout you want going in to offseason you can not change scouts the stages between super bowl and draft.

    ReplyDelete
    Replies
    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

      Delete
  55. Another good way to figure out the player development is to look at the news every week. If they say something like a player is thinking about playing baseball or basketball their development is going to be slow. If they are breaking records and winning awards they are gonna have a quick or superstar development

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  56. Thanks man, great job. Appreciate the solid data.

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  57. Thanks for this. I almost can never find a lineman with a minimum score of b-. It's always usually a c+ for their last skill!

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  58. A man these steps was very useful man & u did a great job at explaining everything thanks for your time to create this & I appreciate it all

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  59. New to madden, and the NFL in general! Found this really helpful! Bookmarked! Thanks

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  60. Ia there any information about the ps3 version?

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  61. About to try it out. I have a feeling it works. Do you have rating ie the way you figured the speed was (91-99) instead of 99 last year.

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  62. I'd just like to add that some of the stats that you say to disregard aren't always worth disregarding--let me explain. Some of the stats, the main one I am specifically talking about is hit power, is a physical trait and costs a lot to upgrade and can help to cause fumbles with the big hitter trait. If I see an A in hit power for a defensive player, as long as the combine stats are good and they match 1 other criteria (rather than all 3) I think I'd go for them. Their overall will not be as high because of how the overalls are calculated but most stats will be cheap to upgrade. Of course for some positions this is more true than others. The only other example I can think of off the top of my head is for halfbacks. For one cut and power backs with trucking or elusiveness that matches your chart, a high (like A- or higher) juke or stiff arm look really nice because both are very effective ball carrier moves that will help perform well off the bat regardless of their overall. Carrying will be cheap to upgrade in the beginning. Just my thoughts :)

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  63. Your website never lets me comment.

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  64. Oh there we go, it finally did post (try #6 at least)! Okay. So what I've been thinking since last year is that you should separate DE and OLB based on scheme: 4-3 vs 3-4. In a 4-3, the DEs are the edge rushers, while OLBs play off the line and cover. But in a 3-4, OLBs are the edge rushers, with DE on the interior. So I think if you separate players based on their scheme (4-3 vs 3-4), you'll find your success rates a lot higher. You'll probably find 3-4 DE traits should be more like DT, and 4-3 OLB traits should be more like MLB, while 4-3 DE and 3-4 OLB should have similar traits for being edge rushers. This happens in the NFL all the time: think Chandler Jones and Malik Jackson this offseason. Jones played DE for the Patriots (they have a weird scheme but he played on the edge like a 4-3 DE) now plays OLB for the cardinals (3-4). Malik Jackson played DE for the Broncos (3-4) and now plays DT for the Jaguars (4-3). Just something I think you should look into—I can't imagine that there wouldn't be a significant difference in success rates.

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    1. Absolutely correct. Madden 17 is much more realistic than any other madden when it comes to things like this. So much so that you really cant move players between systems without switching positions. The people who can play both systems roles at the same position between a 4-3 and 3-4 (IE lb and dline) are very few and far between. 3-4 allows for slower stronger lineman, 4-3 allows for weaker faster ends. Everything you mentioned should be added or adjusted.

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  65. Hi, Can this be used for Madden 16? I just find this much simpler to follow than the one you have linked for madden 16.

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    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

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  66. First off, this is an amazing post. Just goes to show you cant judge a book by its cover(Im far from religious). Wanted to give you a tidbit to add though, was released on twitter recently. Weight is not only important to DTs, but really any DL or 3-4 olb(and 4-3 lb to lesser extent), as well as offensive line and tes(fbs as well). This is because Weight is 1/3rd of the algorithm used when it comes to blocking and blockshedding/pass rush moves.

    This is from one of the main people in charge of oline play on madden, Clint Oldenburg. He said its 3 parts, weight run block and strength for offense, and weight blockshed and strength for defense when it comes to the run. You can follow him on twitter(I think everyone should).

    Because it plays such a heavy role(pun intended) in the blocking and blocksheding/passrush, you can assume it has a role in most interactions between 2 players, even if its to a lesser degree. For instance it doesnt matter if your wrs are 180lbs, but it couldnt hurt in the run game if they were 220lb+ monsters like Alshon Jeffery Brandon Marshall, Mike Evans, Demaryius Thomas, etc. A lighter wr is going to have more difficulty blocking a bigger lb or safety or even corner.

    Also, your numbers are great for combine expectations, just wanted to share a little insight from the dallas cowboys in scouting combines. They made a table of benchmarks needed to be met for them to look further into a player. Yours are pretty similar but I figured having an nfl team's numbers available lend credibility to yours and might be nice for other readers. Its at the bottom of the article in the link. If it werent a table I'd just copy and paste it here.

    http://www.nfl.com/combine/story/09000d5d80ecd9a3/printable/what-does-the-combine-data-mean-depends-on-your-position


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  67. I've also recently realized that tracking the draft stories is a good way to find out if someone will have a superstar or quick development trait. I.e heisman trophy winner

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    1. That is huge..I am suprised no one has mentioned this before

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  68. I'm having trouble finding anyone that fits your watch list material. Does this mean no one in draft will be higher than 78? I went through all the pre combine players so far and have put 1 QB, 1 HB, and 1 Center on my watch list and thats it. Does this seem right?

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    1. No I'm in the post combine scouting and hardly anyone checks! The Tight ends all are over 4.68 40 time (4.70 is the fastest tight end and he's projected undrafted) not sure if this has changed with some update but I feel like i'm wasting scouting points and getting lots of half scouts on players. Will enter draft with no one on watch list and a bunch of question marks and half scouts. THis doesn't seem like it works with me quite honestly

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    2. You probably hit a terrible draft class. Try another draft; in my first one I got 15 players overall that fit.

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    3. Really depends on the draft classes honestly. Some classes have a slew of players that are B- or better at all 3 attributes. Some classes just don't have that kind of high-end talent. Either way, I've played probably a decade or so in this one connected franchise alone with a few buddies, and it's sometimes boom or bust when it comes to finding that next player who you can spend XP on to become 90+ talent by the time they reach 25.

      i.e. I have a 26 year old OLB now that I've gotten up to a 92 in just 4 years because of good scouting and making sure he had good measurables in the areas that cost the most XP.

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    4. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

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  69. Thanks man! Helped me get a 78 overall HB in the 2nd round in my first draft.

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    1. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

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  70. Been using this as a guide for my son, and it has helped him a ton. I've advised him on trading away 5, 6, 7th rounders as you can get 3rd and 4th rounders for them. He acquired so many picks for one draft, the NFL declined the draft day deal. He has 25 picks for the next round.
    Another thing I have found, is explosive athlete score above 70.
    Measure bench, vertical, broad jump, if they are above 70,the player is an explosive athlete. We have found some gems late that we have not scouted using the plus 70 score

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  71. I usually play online with friends or randoms but decided to try Franchise with the Jags. Found this guide pretty early on. I also discovered early on that AI are pretty quick to give up 1st round picks. Been using this guide to get gems, and using some advice from you in the comments to only re-sign certain positions, and pull a Belichick by trading away guys I don't need in contract years.
    I've been doing pretty well through the first 4 seasons. Then yesterday happened. I had a ton of early picks. Using your guide, and by following the NFL Draft Stories, I got the following haul:

    1- MLB- 77- Superstar
    2- HB- 79- Superstar
    3- SS- 79- Superstar
    4- CB- 78- Quick
    5- QB- 76- Normal
    6- TE- 80- Superstar
    7- LOLB- 79- Normal
    8- CB- 78- Quick
    9- DT- 76- Quick
    10- C- 74- Quick (this one wasn't good enough to draft according to this guide but my center is getting old and I knew he'd be quick developing because of a draft story)
    11- RG- 75- Quick
    12- WR- 76- Superstar
    13- HB- 77- Quick
    14- RT- 73- Quick

    This Guide is legit as long as you follow it exactly. If it says B- minimum, don't look at a guys combine stats and think that's an excuse to ignore a C. And follow draft stories. Stories like Son of a coach/olympian, football convert, Heisman and All Star game MVP guarantee Superstar development. Great way to find quick ones too and avoiding decent players with slow development.
    Thanks for the work you put into this guide!

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  72. nice article great post comment information thanks for sharing.
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  73. Your blog has given me that thing which I never expect to get from all over the websites. Nice post guys!

    ReplyDelete
  74. Dirtie Birdie01 July, 2017 17:23

    Michael Belote have ever been able to find an accurate 3- Cone and Shuttle time conversion chart/table that corelates to Agility and Acceleration ratings? I have searched quite a bit and cannot seem to locate one

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  75. This worked incredibly well. You are a god.

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  76. This comment has been removed by a blog administrator.

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  77. Are you planning on doing this with Madden 18 because you sir are a godsend

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    1. When do you expect it to be out?

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    2. I'm going to buy it on Aug 25, and have already informed the wife that there will be a lot of playing. :)

      I then have to travel overseas for work on the 26th for work, so if I can get the data in the first day or so, then I can crunch the numbers during my flights.

      Hopefully I can have round 1 done within 1-2 weeks and then refine it moving forward.

      Worst case, end September. Best case, shortly after Labor Day.

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    3. Bought the Madden18 game early and been working around the clock...go to the front page to check it out!

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  78. Been following your madden exploits for a couple of years. Good work.

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  79. Dr. Jayahshankkarr Sisttllah is top Numerologist in Kondapur, Hyderabad. He provides the Numerology, Astrology, Lucky Rudraksha, gem & Baby name suggestions
    www.bhagyadarrsini.com

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